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Information

Fact Sheet

Location

Los Angeles, CA

Development Time

August 2018 - May 2019

Contact

Aims Zhang (Creative Director)

aimszhang@gmail.com

Socials

@PlasticityGame

facebook.com/PlasticityGame

instagram.com/PlasticityGame

Description

Plasticity is a 2.5D cinematic platformer about a young girl named Noa who explores and decides the future of her post-oil, plastic-ridden world. Set in the future, in a world where plastic consumption never ended, leaving lifeless cities, flooded towns, and widespread disease in its wake, players will make choices that either help or harm the environment and its inhabitants. After a certain point of the game is reached, a ten year time-skip occurs and players will confront how the choices they made on their journey had a resulting impact on the communities around them.

Release Date

May 24, 2019

Price

Free

Supported Platforms

Initial release for Windows PC

Project History

This game was developed by a team of 30 students from the University of Southern California. Aims Zhang and Michelle Olson met in an undergraduate game design class in 2018 and realized they shared a passion for environmental sustainability. They created an initial prototype with the goal of encouraging players to think about their relationship with plastic consumption, and bring awareness to the ways in which the overconsumption of single-use products can harm communities and animals. The final version of the game was developed over the course of 9 months for a USC Games capstone class, Advanced Games Project, with mentorship from USC Environmental Studies faculty. The game contains 20-40 minutes of content and shipped for free on Steam in May 2019.

Abstract

Single-use products offer a cheap and easy solution to inconveniences we encounter in our daily lives, but can have devastating long term effects on the planet. A plastic bag someone may have only used for ten minutes is both difficult and costly to recycle, and often ends up in our oceans or a landfill site where it can take over 100 years to biodegrade. Furthermore, the microplastics it degrades into can contaminate soil and water, harming wildlife, entering the food chain, and even ending up in our bodies.

 

Plasticity uses interactive play to teach its players about sustainability and the environmental impact of products designed to be used once and discarded. The ease of using single-use plastics is represented in the design of every puzzle in the game, where some solutions to puzzles are more convenient and readily apparent than a more sustainable approach. Through the game’s design, Plasticity asks its players to be introspective and reflective about their choices and what effects their decisions might have on their communities in the future.

 

When people make sustainable or unsustainable choices in their daily lives, they may never get to see what kind of impact that had on the world. It can take years to see the effect our collective actions have had on the environment. By utilizing a time-skip, Plasticity is able to give players immediate feedback and show how the decisions they made throughout the game had a resulting effect on the animals and communities of the game.

Awards​​​

  • Games For Change, "Best Student Game" Finalist (2020)

  • IndieCade, "Official Nominee" (2019)

  • Jam City, "Bazillion Dollar Idea" Winner (2019)

  • Green Engagement Fund Recipient (2019)

  • Intentional Play Summit, "Best Student Game" Finalist (2018)

Exhibitions

  • Museum of Design Atlanta Full Circle: Design Without End Exhibition (2022)

  • Indie Megabooth at GDC (2020)

  • A+D Museum Designing Worlds Exhibition (2020)

  • IndieCade at E3 Exhibitor (2019)

  • Stevens Innovator Showcase, "Official Selection" (2018)

Game Trailer

Screen Shots

Selected Press

"A 2.5D platformer that explores a plausible future Earth ravaged by oil and plastic. Plasticity is about showing the results of our actions and the positive impacts of change when it comes to pollution and climate."

Matt Paprocki, Forbes

"The game shows the immediate effects of making an environmentally conscious decision... with the hope of inspiring players to think about actions big and small, be it reusing products or thinking more deeply about which companies to support."

Todd Martens, The LA Times

"A nice way to spend half an hour. Plasticity is a lovely game about small acts of environmental kindness."

Jay Castello, Rock Paper Shotgun

"A relaxing and thoughtful experience that I would happily recommend."

Rachael Brearton, Indie Hive

"Despite its heavy message, Plasticity is a feel-good game, in that you feel ready to save the world when you finish the story."

Sam Begley-May, Game Luster

"If you’ve ever wondered what the future may look like, you should try Plasticity. Without change, it could very well be accurate."

Julia Couture, Indie Games Plus

"The perfect vehicle to teach environmental sustainability to young kids... The aesthetic feels reminiscent of a Studio Ghibli film, and the soundtrack matches. In essence, Plasticity exudes this inviting atmosphere, despite the drab, dreary future it paints."

Robert Scarpinito, TechRaptor

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Credits

Direction​

Creative Director - Aims Zhang

Production

Lead Producer - Timothi Lim

Design

Lead Designer - Michelle Olson

Designer - Kyle van Wiltenburg

Designer - Sully Zack

Engineering​

Lead Engineer - James Collins

Engineer - Drew Okenfuss

Audio

Audio Lead - Zi Woythaler

Composer - Natalie Moller

Sound Designer - Tavi Zeir​​

Art​

Lead Artist - Justin Lu

Art Director - Jason Park

Art Director - Ryan Li

Technical Artist - Wayne Yip

Animator - Hayley Tomaszewski

3D Artist - Skylar Kelley

3D Artist - Jamie Liao

2D Artist - Sarah Wang

2D Artist - Sophie Chu

Usability

Usability Lead - Dalton Chancellor

User Researcher - Anthony Hernandez

User Researcher - Max Wolf

Marketing

Marketing Lead - Alejandro Villero

Marketer - Matt Hollander

Marketer - Selina Liu

Marketer - Sid Juneja​

Additional Art

Katie Yu

Christie Xu

Jake Tribe

Kevin Ke​

 

Additional Programming

Vincent Bertoni

Matthew Giles​

 

Additional Narrative

Ryan Zubery​

 

Additional Art Production

Maureen Wang

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